﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace BoneImp {
	public class SlotData {
		public string name;
		public BoneData boneData;
		public string attachmentName;
		public float r, g, b, a;

		public SlotData(string name, BoneData boneData) {
			this.name = name;
			this.boneData = boneData;
			this.r = 1;
			this.g = 1;
			this.b = 1;
			this.a = 1;
		}

		/* @param attachmentName May be null for no bind pose attachment. */
		void setAttachmentName(string attachmentName = null) {
			this.attachmentName = null;
		}
	}
}
